From the distant fogs of Silent Hill, the merciless executioner known as Pyramid Head emerges into the world of Don't Starve Together.
Commissioned by EnormousPharmacy!
__________________________________________Stats & PerksHealth: 300 | Hunger: 150 | Sanity: 100
Hunger Drain: 30% faster | Dmg Reduction: 80% | Dmg Multiplier: 1-2x | Does not Talk
Pyramid Head is a terrifyingly powerful creature! He has an innate 80% damage reduction, and his damage multiplier increases the lower his sanity is, maxing out at 2x damage. He also has high insulation, making it difficult for him to freeze or overheat.
Pyramid Head enjoys murder... but not much else. He will gain between 5-10 sanity per murdered mob, but cannot sleep to gain sanity, and cannot gain positive sanity through food.
He is unaffected by the dark, losing no sanity at night/in caves and gaining night vision instead. His sanity is also unaffected by rain or wetness! However, he will steadily lose sanity during day and dusk.
Pyramid Head only eats meat, but doesn't care much about the state it's in. He'll still lose sanity when eating raw meat, but spoiled or monster meat can be eaten without penalty.
Pyramid Head spawns in
Just Like The Bundles from Minecraft! This mod allows you to craft Slurper Bag in the game that can store up to a stack's worth of mixed item types within itself in a single inventory slot.
Contents inside will also receive -25% spoilage rate.
Craftable at shadow manipulator using 2 slurper pelts, 1 rope, 2 nightmare fuels.
(there were supposed to be more bags but it was hard for me to come up with the designs)
MiscIn the mod configuration you can also allow the Soul Jar to use its unique action.
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#08
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Playable Pets -RoT
[WARNING: This mod is usually updated for the RoT beta when its active. Potentially making them work only in beta if there is one going on.
You can find out how to access the beta at https://forums.kleientertainment.com/forums/topic/106156-how-to-opt-in-to-return-of-them-beta-for-dont-starve-together/ ]
Oh yes, a new content update, new mobs. You know the drill.
Link to other versions down below, they should all be compatible with each other.
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Features
Play as Mobs!
Tons of configuration options
Most mobs have nightvision.
Pets might have unique abilities or their own structures!
Custom key inputs!
Press "z" to sleep and wake. Sleeping restores your hp.
Press "h" to taunt or primary special ability (if applicable).
Press "j" to activate special ability (if applicable).
Press "k" to activate secondary special ability (if applicable).
Press "l" to activate third special ability (if applicable).
Press "p" to return to character select screen. (this includes human characters)
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Characters
Shattered Spider
Moonrock Pengull
Horror Hound
Saladmander
Carrat
Puffin
Moon Moth
Mothling (M
Adds the teleportato parts to the World generation and makes the Divining Rod craftable. In the settings of mod, you can choose what should happen, when teleportato is complete and activated.
Settings:
- Variate WorldSettings -- disabled (see logfile "Variate World Teleportato mod" if enabled)
- DS-like: if enabled, all the settings like more enemies and rewards are disabled ---- disabled
- How many Enemies should guard the parts. ---- medium
- Spawn tele parts in overworld or caves or both?
Completed:
- Stats regeneration for players near teleportato? ---- 0.25, small, 2
- Spawn Ancient Pseudoscience Station? ---- broken
- Spawn Thulecite statues? ---- medium
- Spawn Treasure Chests (with trap)? ---- medium
Activated:
- Generate new world? ---- yes
- Transfer invenotry? ---- yes
- Transfer "days survived" + beard? ---- yes
- Transfer unlocked recipes and prototypes? ---- yes
- min_players: At least this number of players has to be near teleportato to activate worldjump. If "half" is chosen, it has to be half of currently active player + 1. --- half
A new world will only be generated, if more than min_players are near the teleportato!
Otherwise the teleportato will deactivate aga