Automatic Health Adjust
This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves. Default is DS values for 1 player, and DST values for 6 players. (for 2,3,4,5 players , health will be between those values of course) And in case for some reason you have more than 6 players, it will be higher than DST values! Has setting to set min/max value for the number of players the mod should calculate with: So if you are playing with 4+ players, but want max health values for 3, then you can set max to 3. Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4. Or set it both to 6 if you always want to play with values for 6 players. By default it is disabled. Cave and Overworld are separated. So if one player is in cave and one in Overworld, both worlds will have health values for 1 player. More Customization: in the customsettings.lua you can define your own health function! Special case for crabking(-claws): If a player joins/leaves during a fight against crab king, his health wont change. If you want to update his health according to new number of players, you have to leave and activate him aga
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